Saturday 3 August 2013

Amorphous Thing Model

I have been working on a creature model based on a concept I did a long while ago. There is no real high concept behind the thing. It is just something I have applied myself to in order to keep busy (and sane).
This is the first time that I have used vector displacement maps. One problem that I’m trying to fix is the small but frustratingly noticeable black seems. They seem to trace the outlines of the UV maps themselves.
I am currently working on a cool backdrop with more dramatic lighting. I hope to rig and animate the thing at some point. Animation and rigging are aspects of the pipeline I have mostly neglected before and really want to dive into.  






Texture Maps






V Displacement Maps



Original Concept



Sunday 30 June 2013

Wednesday 20 March 2013

Major Project Update 02

Again, I have been massively neglecting this blog in favor of our group blog so this will be a big post showing everything i have been doing over there.

Interim Critique Presentation 



Tree Concept Development









Storyboard Development



Animatic Development








Modeling 

Wing

Friday 15 February 2013

Major Project Update

This Blog has been neglected for a while as I have been uploading to our new group blog. For my major project I am collaborating with Dom to transcribe a scene from Dante Alighieri's Inferno. The scene we have chosen to transcribe depicts a forest were damned soles have been turned into trees as punishment. This post is an update on everything I have been doing over there.
You can follow the progress of this project in more detail on the Bestia Studios blog:
http://bestiastudios.blogspot.co.uk/

Influence Maps

Our initial influence was drawn heavily from classical painting, particularly medieval depictions of hell. We also looked at strange trees in nature to Inspire our hellish forest setting.





Script

I wrote a first draft for a script however our idea has now been simplified to the point were a script is no longer needed.



Sketches and Silhouettes

These are some experiments I did to create trees in silhouette from using various elements from human anatomy, nature and various other strange objects.



These are my initial sketches for the harpy creatures that inhabit the forest. They are based around the idea of inverting the harpies maternal nature into something grotesque.